

Black and White 2
The Basics:
Platform: PC
Developer: EA
Price: $39.99
ESRB rating: T-Teen (13+)
Summary: Parents need to know that
this game allows players to win the overall game by through
either peaceful or violent methods. However, some of the
violence can be disturbing. For example, player's train
their magical creatures not to do something by hitting and
slapping them. Some crude humor about defecation, along
with poorly executed gameplay and limited replayability
all add up to game that probably isn't worth getting.
Families who do purchase this game may want to discuss
why game designers depend so heavily on sequels. Would you
prefer to purchase a game that is completely new, or do
you like to stick with games you are more familiar with?
When do you think a sequel works, and when do you think
it doesn't?
Further Breakdown:
Overall rating: 2 out of 5 stars
Best for ages: 13+
Playability: Low. Interface is not intuitive
Graphics: High. Impressive landscapes, details right
down bugs on the ground.
Reading Level: None
KidScore
Rating
Ages 3-7: Red
Ages 8-12: Red
Ages 13-17: Green
Violence Amount: Yellow
Fear: Yellow
Illegal/harmful: Yellow
Language: Green
Nudity: Green
Sex: Yellow
Review:
BLACK AND WHITE 2 (B&W 2) tries to improve on
the qualities that made the first Black and White
game such a critical success. Unfortunately, it doesn't
reach the same level of quality the first game had.
As in the first game, the player takes the role of a god,
complete with all the responsibilities and powers. A limited
storyline tells the tale of the player's people-the Greeks.
Throwing historical accuracy aside, the opening sequence
shows the Aztecs overrunning the Greeks. Now, the player,
using all of the godly powers at hand, needs to restore
their people to glory-fighting additional cultures such
as the Norse, and the Japanese along the way.
As a major departure from most Real Time Strategy (RTS)
games, players can win at B&W 2 by either peaceful or
warlike strategies. To be a good god, player's build prestige,
convincing rival cities to join them, eventually winning
the game. Or, on the evil side, armies can be assembled
and opposing cities can be taken by force.
At the start of the game the player gets to choose a giant,
magical creature to help rule their people. By either petting
or hitting the creature during the game, the player can
train the creature to be either a peaceful helper or a fierce
fighter.
Creatures also provide a source of rather crude humor for
the game, as the creature occasionally asks questions like
"Should I poo on that villager's head." In fact,
players can easily observe, in full graphical detail, the
creature "pooing" in a variety of places in the
village.
Regrettably the game fails to be fun in a number of ways.
Unlike the first game, there are no enemy gods. Instead
the most powerful foe is the enemy's creature, which can
be fairly easily dispatched with the player's own creature
or different types of miracles. In fact, it is almost impossible
to lose, with enemy AI barely more intelligent than the
rocks you can use to crush their armies.
This sequel appears to be designed poorly as well, with
menus that seem buried and clumsy controls. Tasks that should
be simple, like picking up an individual villager, can sometimes
turn out to be frustrating. This is a big limitation, since
B&W 2 focuses more on RTS (which requires speedy menus
and movement) than the first game did.
The final blow is very limited replay value. Despite being
an original promise from the developer, the game offers
no multiplayer options and as a further limitation it doesn't
even have any skirmish-style maps. Only the nine campaign
levels can be replayed, and there is no option to skip to
a particular level once completed.
Overall, Black and White 2 just doesn't offer enough
to make it a great game to play. Most players will likely
find themselves frustrated or bored during several parts.
Both Empire Earth 2 and Civilization 4 have
a lot more to offer for gamers interesting in RTS games.
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