The
National Summit on Video Games 2006,
Youth and Public Policy brought together leading
experts on video game effects research, ratings
accuracy and effectiveness, public health and
youth advocacy.
The study, based on a nationally representative
sample of more than 3,000 children ages 2 -18, shows
how much time kids spend watching TV and movies, using
computers, playing video games, listening to music,
and reading.
Many of our reports are in Adobe Acrobat Portable Document
Format (PDF). If you need Adobe Acrobat Reader, you can
get it free here.
Our
media culture is changing how kids learn.
Together we make sure it's for the better. Donate
Now!